I began my artistic journey as a caricaturist, gaining recognition through awards and participation in national and international salons. This foundation in expressive drawing and keen human observation guided my early steps in the art world.
For several years, I worked as a painter and sculptor at one of Brazil’s largest television networks, contributing to scenography and visual design for major audiovisual productions. It was a period of intense experimentation in applied arts and in the dialogue between form and narrative.
At a decisive point, I reoriented my career toward the digital realm, beginning with 3D and immersing myself in new visual languages and techniques. From that moment on, my path unfolded along two complementary axes: as a professor in 3D animation and video game production, and as an active professional in Montreal’s digital entertainment industry. These experiences mutually enriched one another, blending creative practice with pedagogical reflection.
More recently, I have expanded my work into the field of interactive digital experiences, exploring the boundaries between art, technology, and sensory presence.
Alongside my professional and artistic practice, I completed an academic research-creation project focused on the spiritual in remediated art within digital contexts. This investigation deepens my view of art as a channel for transcendence — even, and especially, when mediated by contemporary technologies.
Today, my work is built across dimensions: from hand-drawn lines to digital interfaces.